{"id":89335,"date":"2026-09-21T15:05:45","date_gmt":"2026-09-21T12:05:45","guid":{"rendered":"https:\/\/www.indir.com\/haber\/?p=89335"},"modified":"2026-09-21T15:05:46","modified_gmt":"2026-09-21T12:05:46","slug":"amdden-isin-izlemede-buyuk-bellek-tasarrufu","status":"publish","type":"post","link":"https:\/\/www.indir.com\/haber\/amdden-isin-izlemede-buyuk-bellek-tasarrufu\/","title":{"rendered":"AMD\u2019den I\u015f\u0131n \u0130zlemede B\u00fcy\u00fck Bellek Tasarrufu"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">AMD, karma\u015f\u0131k ve hareketli sahnelerde \u0131\u015f\u0131n izleme maliyetini ciddi \u00f6l\u00e7\u00fcde azaltabilecek yeni bir teknik geli\u015ftirdi. \u201cTetrahedral cage\u201d ad\u0131 verilen y\u00f6ntem, geleneksel sistemlerde 80 GB\u2019a kadar \u00e7\u0131kabilen BVH bellek ihtiyac\u0131n\u0131 yakla\u015f\u0131k 1,7 GB seviyesine indiriyor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">AMD Fellow Holger Gruen taraf\u0131ndan GPUOpen\u2019da yay\u0131mlanan \u00e7al\u0131\u015fmada yeni teknik, Radeon RX 9070 XT \u00fczerinde test edildi. Yakla\u015f\u0131k 25 bin ba\u011f\u0131ms\u0131z bitkinin bulundu\u011fu sahnede, LOD se\u00e7iminin ard\u0131ndan kare ba\u015f\u0131na yakla\u015f\u0131k 500 milyon animasyonlu \u00fc\u00e7gen \u0131\u015f\u0131n izleme ile i\u015flendi. Demo, 1080p \u00e7\u00f6z\u00fcn\u00fcrl\u00fckte 60 FPS\u2019nin \u00fczerinde \u00e7al\u0131\u015ft\u0131.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"625\" height=\"375\" src=\"http:\/\/www.indir.com\/haber\/wp-content\/uploads\/2026\/09\/digital-forest-landscape.webp\" alt=\"AMD Yeni I\u015f\u0131n \u0130zleme Teknolojisi Dijital Orman Testi\" class=\"wp-image-89337\" title=\"\"><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Tetrahedral Cage Nas\u0131l \u00c7al\u0131\u015f\u0131yor?<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Geleneksel \u0131\u015f\u0131n izleme sistemlerinde hareket eden veya \u015fekli de\u011fi\u015fen nesnelerin geometrisi s\u00fcrekli g\u00fcncelleniyor. Bu de\u011fi\u015fiklikler nedeniyle \u0131\u015f\u0131nlar\u0131n nesnelerle nerede kesi\u015fece\u011fini hesaplamaya yard\u0131mc\u0131 olan BVH yap\u0131lar\u0131n\u0131n da her karede yeniden olu\u015fturulmas\u0131 veya g\u00fcncellenmesi gerekiyor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Yo\u011fun geometrili sahnelerde bu s\u00fcre\u00e7 hem ciddi miktarda bellek t\u00fcketiyor hem de GPU \u00fczerinde \u00f6nemli bir i\u015flem y\u00fck\u00fc olu\u015fturuyor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">AMD\u2019nin tetrahedral cage yakla\u015f\u0131m\u0131 ise yo\u011fun bir modeli daha basit, deforme edilebilir bir kafesin i\u00e7ine yerle\u015ftiriyor. Animasyon s\u0131ras\u0131nda milyonlarca \u00fc\u00e7genden olu\u015fan as\u0131l geometriyi de\u011fi\u015ftirmek yerine bu kafes hareket ettiriliyor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I\u015f\u0131nlar kesi\u015fim hesab\u0131 yap\u0131lmadan \u00f6nce modelin statik koordinat sistemine d\u00f6n\u00fc\u015ft\u00fcr\u00fcl\u00fcyor. B\u00f6ylece yo\u011fun geometri ve ona ait BVH verileri sabit tutulabiliyor. AMD\u2019ye g\u00f6re animasyon maliyeti de modeldeki toplam \u00fc\u00e7gen say\u0131s\u0131 yerine kafesin karma\u015f\u0131kl\u0131\u011f\u0131na ba\u011fl\u0131 hale geliyor.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Bellek Kullan\u0131m\u0131 Ne Kadar Azald\u0131?<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">AMD\u2019nin g\u00f6sterimindeki en dikkat \u00e7ekici fark BVH bellek kullan\u0131m\u0131nda ortaya \u00e7\u0131k\u0131yor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ayn\u0131 sahnedeki ba\u011f\u0131ms\u0131z bitkiler geleneksel yo\u011fun \u00fc\u00e7gen BLAS yap\u0131lar\u0131yla i\u015flendi\u011finde BVH i\u00e7in 80 GB\u2019a kadar bellek gerekebiliyor. Tetrahedral cage tekni\u011finde ise bu miktar yakla\u015f\u0131k 1,7 GB seviyesinde kal\u0131yor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Bu da BVH belle\u011finde yakla\u015f\u0131k 47 kat azalma anlam\u0131na geliyor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Buradaki 80 GB rakam\u0131 RX 9070 XT\u2019nin ger\u00e7ekten kulland\u0131\u011f\u0131 toplam ekran kart\u0131 belle\u011fini g\u00f6stermiyor. AMD\u2019nin hesaplamas\u0131na g\u00f6re geleneksel y\u00f6ntemle ayn\u0131 sahnenin BVH verilerinin tutulabilmesi i\u00e7in ihtiya\u00e7 duyulacak miktar\u0131 ifade ediyor. RX 9070 XT ise 16 GB VRAM\u2019e sahip.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"625\" height=\"375\" src=\"http:\/\/www.indir.com\/haber\/wp-content\/uploads\/2026\/09\/kapak-g-rseli-kopyas-14.webp\" alt=\"AMD Tetrahedral Cages Teknolojisi\" class=\"wp-image-89338\" title=\"\"><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>BVH G\u00fcncelleme S\u00fcresi Ne Kadar D\u00fc\u015ft\u00fc?<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Tetrahedral cage tekni\u011fi yaln\u0131zca bellek kullan\u0131m\u0131n\u0131 azaltm\u0131yor. BVH g\u00fcncelleme s\u00fcresinde de b\u00fcy\u00fck bir fark ortaya \u00e7\u0131k\u0131yor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">AMD\u2019nin verilerine g\u00f6re geleneksel y\u00f6ntemde ayn\u0131 sahnenin BVH yap\u0131lar\u0131n\u0131 g\u00fcncellemek kare ba\u015f\u0131na 300 milisaniyeden fazla s\u00fcrebiliyor. Yeni y\u00f6ntemde bu s\u00fcre yakla\u015f\u0131k 3,3 milisaniyeye d\u00fc\u015f\u00fcyor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Bu sonu\u00e7 BVH g\u00fcncelleme maliyetinde 90 kat\u0131n \u00fczerinde iyile\u015fme anlam\u0131na geliyor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Test sahnesinde bitkiler en y\u00fcksek ayr\u0131nt\u0131 seviyesinde yakla\u015f\u0131k 2,8 milyar \u00fc\u00e7genden olu\u015fuyor. LOD sistemi devreye girdi\u011finde ise her karede i\u015flenen animasyonlu \u00fc\u00e7gen say\u0131s\u0131 yakla\u015f\u0131k 500 milyona d\u00fc\u015f\u00fcyor. Birincil ve g\u00f6lge \u0131\u015f\u0131nlar\u0131n\u0131n kullan\u0131ld\u0131\u011f\u0131 sahne Radeon RX 9070 XT \u00fczerinde 1080p \u00e7\u00f6z\u00fcn\u00fcrl\u00fckte 60 FPS\u2019nin \u00fczerinde \u00e7al\u0131\u015f\u0131yor.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Yeni Teknik Her Oyunda Kullan\u0131labilir Mi?<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Tetrahedral cage tekni\u011finin \u00f6nemli avantajlar\u0131 bulunmas\u0131na ra\u011fmen her animasyon t\u00fcr\u00fc i\u00e7in ideal olmas\u0131 beklenmiyor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">AMD \u00f6zellikle bitki \u00f6rt\u00fcs\u00fc, \u00e7imenler ve \u00e7ok say\u0131da ba\u011f\u0131ms\u0131z hareketli nesnenin bulundu\u011fu sahneleri y\u00f6ntemin g\u00fc\u00e7l\u00fc kullan\u0131m alanlar\u0131 aras\u0131nda g\u00f6steriyor. Kalabal\u0131klar ve uzaktaki karakterler de benzer bi\u00e7imde bu yakla\u015f\u0131mdan yararlanabilir.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Bunun kar\u015f\u0131l\u0131\u011f\u0131nda geli\u015ftiriciler model \u00fczerindeki her bir tepe noktas\u0131n\u0131 ba\u011f\u0131ms\u0131z olarak kontrol edemiyor. Son derece hassas deformasyon isteyen karakter animasyonlar\u0131nda veya model topolojisinin de\u011fi\u015fti\u011fi durumlarda geleneksel y\u00f6ntemler daha uygun kalabilir.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Tetrahedral Cage Oyunlara Gelecek Mi?<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">AMD\u2019nin \u00e7al\u0131\u015fmas\u0131 \u015fu anda do\u011frudan Radeon s\u00fcr\u00fcc\u00fclerinde veya ticari oyunlarda kullan\u0131labilen yeni bir \u00f6zellik de\u011fil. Teknik \u015fimdilik ara\u015ft\u0131rma ve geli\u015ftirici g\u00f6sterimi a\u015famas\u0131nda bulunuyor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ancak AMD y\u00f6ntemi ger\u00e7ek oyun motorlar\u0131na ta\u015f\u0131mak i\u00e7in \u00e7al\u0131\u015fmalar\u0131n\u0131 s\u00fcrd\u00fcr\u00fcyor. \u015eirket, DirectX Raytracing ile kullan\u0131labilecek \u00f6rneklerin yan\u0131 s\u0131ra tetrahedral cage olu\u015fturmay\u0131 kolayla\u015ft\u0131ran header-only bir C++ k\u00fct\u00fcphanesi \u00fczerinde \u00e7al\u0131\u015ft\u0131\u011f\u0131n\u0131 a\u00e7\u0131klad\u0131.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Tekni\u011fin oyunlara uyarlanmas\u0131 halinde \u00f6zellikle yo\u011fun bitki \u00f6rt\u00fcs\u00fc, kalabal\u0131klar ve y\u00fcz milyonlarca hareketli \u00fc\u00e7gen i\u00e7eren sahnelerde \u0131\u015f\u0131n izleme maliyetinin ciddi bi\u00e7imde azalt\u0131lmas\u0131 m\u00fcmk\u00fcn olabilir.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>AMD, karma\u015f\u0131k ve hareketli sahnelerde \u0131\u015f\u0131n izleme maliyetini ciddi \u00f6l\u00e7\u00fcde azaltabilecek yeni bir teknik geli\u015ftirdi. \u201cTetrahedral cage\u201d ad\u0131 verilen y\u00f6ntem, geleneksel sistemlerde 80 GB\u2019a kadar \u00e7\u0131kabilen BVH bellek ihtiyac\u0131n\u0131 yakla\u015f\u0131k 1,7 GB seviyesine indiriyor. AMD Fellow Holger Gruen taraf\u0131ndan GPUOpen\u2019da yay\u0131mlanan \u00e7al\u0131\u015fmada yeni teknik, Radeon RX 9070 XT \u00fczerinde test edildi. Yakla\u015f\u0131k 25 bin ba\u011f\u0131ms\u0131z [&hellip;]<\/p>\n","protected":false},"author":72,"featured_media":89336,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[12358,12357],"class_list":["post-89335","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-teknoloji","tag-amd-isin-izleme","tag-amd-tetrahedral-cages"],"_links":{"self":[{"href":"https:\/\/www.indir.com\/haber\/wp-json\/wp\/v2\/posts\/89335","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.indir.com\/haber\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.indir.com\/haber\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.indir.com\/haber\/wp-json\/wp\/v2\/users\/72"}],"replies":[{"embeddable":true,"href":"https:\/\/www.indir.com\/haber\/wp-json\/wp\/v2\/comments?post=89335"}],"version-history":[{"count":2,"href":"https:\/\/www.indir.com\/haber\/wp-json\/wp\/v2\/posts\/89335\/revisions"}],"predecessor-version":[{"id":89340,"href":"https:\/\/www.indir.com\/haber\/wp-json\/wp\/v2\/posts\/89335\/revisions\/89340"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.indir.com\/haber\/wp-json\/wp\/v2\/media\/89336"}],"wp:attachment":[{"href":"https:\/\/www.indir.com\/haber\/wp-json\/wp\/v2\/media?parent=89335"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.indir.com\/haber\/wp-json\/wp\/v2\/categories?post=89335"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.indir.com\/haber\/wp-json\/wp\/v2\/tags?post=89335"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}